This is the second installment in a series exploring the cycling esports community's reaction to the "Does Cycling Esports Need The UCI?" debate.
Editor's Note:
As the UCI undergoes a transition in cycling esports due to Michael Rogers stepping away from his 3.5-year post as Head of Innovation and Esports, it prompts reflection on the necessity of the federation’s role in leading the sport.
The opinion piece “UCI in Transition: Examining the Governing Body’s Contribution, Relevance, and Evolving Role—Does Cycling Esports Need The UCI,” published on April 10, 2024, sparked a significant community debate. You can find it here.
We heard, “Who cares? Why do we need the UCI?” and “If not the UCI, then who?” as the passionate cycling esports grassroots weighed in on the topic, which has wide-ranging implications for the sport’s future direction.
The open and constructive dialogue lends insight and perspective into the many factors to consider at this critical time in the sport’s evolution.
Holden Comeau, a member of the USAC Esports Election Committee, 2019 US National Esports Champion, and inaugural member of the world championship squad, offered a fiscal-forward pragmatic viewpoint in the first installment of the series. You can read the perspective he shared here.
Next to weigh in is NZBro’s Kevin Opele, who offers an alternative approach highlighting the pitfalls of putting all cycling esports’ eggs in the UCI’s basket.
The Community Reacts: Kevin Opele
Cycling Esports for the elite: Where to from here?
Currently, I’m examining our current position, and I’m uncertain if our pathway is conducive to the sport’s success.
If I were to say, “Train like you did last year, but aim for an 80w FTP increase,” you might consider me crazy. Yet, in cycling esports, we often follow the same path, expecting different results.
Many consider accepting the UCI tick essential, but do we genuinely require their endorsement? As a board member for multiple sporting organizations, I believe their role in governance appears nonexistent.
Take F1 Esports, for instance. The FIA, the equivalent of UCI in cycling, governs it. However, the FIA provides clear rules and guidelines to Esports platforms, ensuring a coherent understanding of how to enforce regulations for global contests and events.
After that, the Esports platform takes charge, determining how to promote and manage their events and advertise and market their product, all within the framework of rules and regulations established by the FIA.
Similarly, we have the NZ Esports Federation in New Zealand, which focuses solely on esports. Guided by the International Federation of Esports, its mission is to represent, coordinate, and administer esports globally, raising awareness and ensuring open access to the sport.
So, why not embrace a Global Federation whose mission aligns better with ours than the UCI’s? I envision multiple World Championships each year, hosted on different platforms, allowing elite riders to showcase their skills and establish themselves as brands, potentially generating more interest in the sport.
For marketing, we’ve narrowed it down to one major event per year rather than four or five events annually. If MyWhoosh encounters technical issues or other issues during the Cycling Esports World Championships, it could be disastrous for the sport’s progression, possibly hindering its chances of inclusion in prestigious events like the Olympics.
The mishaps Zwift experienced during the Olympics highlighted the consequences of inadequate governance. Technical failures can jeopardize the event’s integrity without clear directives, rules, and safeguards.
The missed opportunity for Zwift at the Olympics highlighted the consequences of inadequate governance. The UCI could be held accountable in this scenario.
What guidance did they provide to Zwift? Were there established rules and regulations to ensure the optimal presentation of the event? What criteria were set, such as bandwidth requirements or contingency plans, to safeguard against potential failures?
Each platform offers unique functionality, yet we must adhere to a single standard for annual races. It differs from gaming consoles like PS and Xbox, where identical games receive acclaim despite platform distinctions.
Each platform has multiple characteristics and features, so why are we compelled to conform to a single standard for an annual race to promote the sport?
While we could argue that they are identical in terms of what’s required to race, such as pedaling a bike fast, the comparison between PS and Xbox is notable. Each brand embraces and celebrates the same game with identical features on these gaming consoles.
Hosting Championships on each platform wouldn’t be catastrophic if one encounters technical issues. It would still showcase Cycling Esports to the world, proving its credibility and resilience.
We need technical guidance and hardware solutions to enhance the sport’s credibility. While some platforms collaborate with manufacturers, others maintain the status quo, indicating a lack of direction from higher authorities.
Governance is crucial in addressing discrepancies like inaccurate wattage readings and ensuring competition fairness. Without it, platforms operate independently, which may hinder the sport’s future growth.
Once again, governance is precisely what’s lacking. Without it, each platform is simply doing its own thing, which may be great in the short term but poses challenges for the future. We witnessed the failure of the million-dollar race on MyWhoosh, much like Zwift did on the big stage.
Could the failures of both platforms be attributed to a lack of rules and regulations? It’s entirely possible. If the events involved an Esports Federation, would it have possessed the technical insights necessary to ensure success if it had been in charge?
The recent improvements by Zwift demonstrate the benefits of a focused approach to platform development. Platforms can evolve beyond hosting single annual events by engaging the community and enhancing user experience.
Narrowing down marketing opportunities for all platforms is the worst possible scenario if esports are to survive and thrive.
How can MyWhoosh improve its platform when all the focus is on one race a year? While they constantly make minor improvements, could they be much better?
Sorting out many things for the elite begins at the top. Establishing a Cycling Esports body with representatives from each platform responsible for advising the UCI or Esports Federation would ensure a clear and consistent directive for all involved in the sport. This body can determine verification procedures and criteria for running national championships or worlds on each platform.
Only when the best entity presents a clear and accurate document to drive Esports forward will we see real progress in the elite arena.
However, the most crucial question is, what’s the best and most recognizable racing series or league to focus on for growth? Is prioritizing elite racing premature when the hardware isn’t at the required level for credibility?
The answers to these questions will become apparent as platforms take different paths.
By Kev Opele
Editor's Conclusion: The UCI Must Address the Disparities in Governance for Cycling Esports
The UCI’s Organization Chart, updated in January 2024, showcases representation for most recognized disciplines but notably excludes cycling esports.
Each discipline typically receives guidance from UCI Commissions, which propose strategic or regulatory propositions to the Management Committee.
Unfortunately, cycling esports lacks such representation.
Moving the sport forward requires a collaborative forum accessible to all stakeholders. The UCI holds the potential to foster cooperation among cycling esports stakeholders, promoting innovation, best practices, and industry growth.
Unified action from platforms is essential for the sport’s advancement, particularly given the UCI’s influential role in global governance, especially in the absence of an alternative recognized by the International Olympic Committee (IOC).
Engaged leadership from the UCI is critical for the sustainable progression and potential Olympic recognition of cycling esports, highlighting its current disparity in treatment compared to other cycling disciplines.
Read “Equal Treatment: Examining UCI’s Disparities in Governance for Cycling Esports” for more on this topic.
Would you like to weigh in? Comment below or contact us at Chris@thezommunique.com. Your insight is important. Be the next in the series to share your perspective.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.

An early adopter of esports, Holden has left a significant mark on the cycling esports landscape. He won the USA Cycling Esports National Championship in 2019 and was vital to Team USA’s inaugural world championship squad. With an impressive tally of almost 500 virtual victories, Holden achieved the distinction of holding the ZwiftPower world’s #1 ranking on three separate occasions including an uninterrupted period of nearly six months in 2020.
Professionally, Holden is Data Innovation Strategist, and through a blend of hands-on leadership and intrinsic technical skills, he helps executive and business intelligence teams ideate solutions that unlock commercial opportunities for their data. He resides outside of Philadelphia, PA.
His unique combination of real-world expertise in data technology and unmatched experience in esports racing made him an invaluable asset to the MyWhoosh team, where he served as the Director of Data Innovation. Holden also plays a crucial role on the USA Cycling Esports Selection Committee.
