This is the first in a series exploring the cycling esports community's reaction to the "Does Cycling Esports Need The UCI?" debate.
Editor's Note:
As the UCI undergoes a transition in cycling esports due to Michael Rogers stepping away from his 3.5-year post as Head of Innovation and Esports, it prompts reflection on the necessity of the federation’s role in leading the sport.
The opinion piece “UCI in Transition: Examining the Governing Body’s Contribution, Relevance, and Evolving Role—Does Cycling Esports Need The UCI,” published on April 10, 2024, sparked a significant community debate. You can find it here.
We heard, “Who cares? Why do we need the UCI?” and “If not the UCI, then who?” as the passionate cycling esports grassroots weighed in on the topic, which has wide-ranging implications for the sport’s future direction.
The open and constructive dialogue lends a depth of insight and perspective into the many factors to consider at this critical time in the sport’s evolution.
Holden Comeau, a member of the USAC Esports Election Committee, 2019 US National Esports Champion, and inaugural member of the world championship squad, offered a fiscal-forward pragmatic viewpoint when asked, “If you could only win one more title and had to choose between the UCI Cycling Esports World Championship and the Zwift Games Overall Championship, what would it be and why?”
Comeau said, “The commercial interests of teams, events, sponsorship, platforms, etc., drive healthy, professional sport. I believe it is much more important—and there is much more opportunity—at this stage to support commercial growth in the sport versus handcuffing oneself to a celebratory exhibition like a world championship.”
Comeau is the first of several community members The Zommunique’ asked to explore the topic. He looks at the issue through the lens of financial sustainability and challenges the UCI and cycling esports platforms to lead rather than react.
The Community Reacts: Holden Comeau
The rapid ascent of cycling esports as a viable new vertical for the cycling industry has compelled the Union Cycliste Internationale (UCI) to navigate new commercial terrains, notably its relationships with gaming platforms MyWhoosh and Zwift. It isn’t the way the UCI typically approaches partnerships.
Traditionally, the UCI’s alliances have not ventured into such territories; these partnerships more closely resembled what a theoretical collaboration with a bicycle manufacturer might look like for the UCI rather than its typical position anchored by agnostic governance.
The shift also raises pivotal questions about the game makers’ identities and aspirations—are they inadvertently positioning themselves as event producers rather than merely platform providers?
In the conventional outdoor sports event landscape, companies like ASO and RCS Sport are examples of clearly defined event organizers, working under the aegis of regulatory bodies like the UCI, providing overarching governance that shapes global competitive sports standards. The setup ensures a symbiotic relationship where the regulatory body influences everything from event organization to equipment innovation—much like the UCI’s influence over bicycle specifications, which, despite some debate, arguably benefits the industry by fostering a balanced competitive environment.
Further, traditional gaming esports has established an important precedent, having evolved around specialized media-driven event production companies that operate independently but in close concert with game developers, who license their game’s production rights and benefit from media exposure. This model promotes a specialized, direct connection to end-users for the commercial market and a dynamic promotional ecosystem, benefiting both game makers and event organizers.
For cycling esports, adopting a similar structure—with independent event producers rather than direct partnerships with game platforms—could be more congruent with the UCI’s historical strategy. Such an approach would address the current limitations that stifle growth within the esports domain, where game makers heavily influence the sport through proprietary technology and rulesets.
Ideally, game technology developers should consider a universally accepted set of criteria, much like bicycle manufacturers adhere to standards set by the UCI. It would position the UCI as a central governance entity that could steer the sport effectively amidst rapid technological advances.
The question isn’t whether the UCI is needed—it undoubtedly is.
The real challenge is how the UCI should strategically position itself within the esports landscape. By aligning directly with game makers, as it currently does, the UCI risks being seen as a commercially driven entity, potentially sidelined by the swift technological evolution of the sport.
If platforms like Zwift or emerging developers like indieVelo seize the opportunity to innovate freely in the next few years, the UCI might find itself reacting rather than leading.
Additionally, the emergence of a specialist, media-driven event production company akin to the UFC in the MMA ecosystem could redefine the identity and governance for cycling esports altogether, and it would be essential for the UCI to anticipate and lead that shift.
After all, commercial media platforms that create marque competitive experiences, such as ASO’s Tour de France and UFC’s contests, are the entities that anchor professional competition and drive the narrative that defines a sport.
by Holden Comeau
Editor's Conclusion: The UCI Must Prove Its Value Now By Clearly Defining Its Vision
With Michael Rogers stepping away, the UCI must assert its value and shape the future of cycling esports. Establish a dedicated UCI Esport Director role, supported by personnel, resources, and decision-making authority. Appoint an individual with profound knowledge of virtual cycling and esports, along with the necessary contacts to unite stakeholders.
Provide a clear timeline for implementing smart trainer homologation, performance verification, platform standardization, and international calendar and ranking system initiatives. Utilize UCI’s expertise to coordinate with national federations for live events, tournaments, and championships.
The UCI can foster collaboration among cycling esports stakeholders, promoting innovation and growth. By uniting teams, organizers, and technology providers, standardization and fair competition can be achieved, enhancing the spectator experience.
Now is the time for the UCI to demonstrate its commitment to cycling esports. Esports-specific organizations lack the expertise needed for effective management. Engaged leadership from the UCI is crucial for the sport’s success.
Would you like to weigh in? Comment below or contact us at Chris@thezommunique.com. Your insight is important. Be the next in the series to share your perspective.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.

An early adopter of esports, Holden has left a significant mark on the cycling esports landscape. He won the USA Cycling Esports National Championship in 2019 and was vital to Team USA’s inaugural world championship squad. With an impressive tally of almost 500 virtual victories, Holden achieved the distinction of holding the ZwiftPower world’s #1 ranking on three separate occasions including an uninterrupted period of nearly six months in 2020.
Professionally, Holden is Data Innovation Strategist, and through a blend of hands-on leadership and intrinsic technical skills, he helps executive and business intelligence teams ideate solutions that unlock commercial opportunities for their data. He resides outside of Philadelphia, PA.
His unique combination of real-world expertise in data technology and unmatched experience in esports racing made him an invaluable asset to the MyWhoosh team, where he served as the Director of Data Innovation. Holden also plays a crucial role on the USA Cycling Esports Selection Committee.
