The latest indieVelo update V0.2.26 released December 4, 2023, launches the 1st mobile version for Android tablets and phones. AppleTV, iPad, and iOS versions coming soon!
This week marks another significant leap forward for indieVelo with the release of the first mobile version for Android tablets and phones. This exciting new addition will roll out over the next few weeks, starting with members of the indieVelo Founders Club. If you want to get involved with the early testing and help shape the future of online cycling on the small screen, please get in touch with indieVelo and express your interest.
Crucially, as part of indieVelo’s aim of developing the next generation of technology, the AppleTV, iPad, and iOS versions are written parallel to the Android version. 99.6% of indieVelo’s code is now shared across all the platforms using its unique architecture. It means indieVelo can make nearly all new features, improvements, and fixes with minimal extra effort, and should allow the current high development rate to be maintained.
The immediate short-term aim is to rapidly iterate on the Android version to create a more mobile-friendly UI, etc, and then once that’s in a good place, release the other platforms in the new year.
On top of this, as always, there are many other updates to share in this week’s release (see below for full details). These include several much-requested features, such as a time cut-off in longer events, so you don’t have to wait as long to see the full results, improving the behavior when pausing workouts, broader compatibility with 3rd-party custom workout creation tools, new monthly challenges for December and the usual wide range of infrastructure, performance, and UI updates to keep everything running smoothly.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from https://wiki.indievelo.com/docs/apple-mac-ble-permissions/ to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
“Thank you all again for your continued support and encouragement. It’s been amazing to see such a strong and passionate community come together with such focus on improving our sport together. Please do keep your suggestions for further improvements coming and I look forward to seeing what we can build together in the future.“
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.26 – Key changes from the last version:
Added initial Android release for indieVelo.
Added AppleTV, iPad and iOS mobile code for future release.
Added time cut off for slow bots that hold up finalising event results.
Added support for custom workout files exported from PerfPro Studio.
Added support for cadence targets in custom MRC workout files.
Added December monthly challenges.
Added lots more teams.
Improved FPS performance by around 5% on all platforms.
Improved BLE scanning performance on all platforms.
Improved start of day loading sequence performance.
Improved real-time Performance Verification checks for sticky watts.
Improved interaction between pausing a workout and taking a break.
Improved handling of BLE devices that transmit clearly erroneous data.
Improved handling of spaces vs tabs in custom workout files.
Improved parsing of name and description from custom MRC workout files.
Improved smoothness of LOD transitions for rider equipment.
Improved UI pop up action bar & button behaviour.
Improved UI element positioning.
Improved description given when removing a rider from an event.
Improved description given when connection to server lost.
Improved display of monthly challenge leaderboards.
Improved Performance Verification logging.
Improved handling of errors when loading.
Improved BLE cross-platform infrastructure.
Improved hung thread detection / recovery processing.
Improved memory usage.
Improved log spam.
Improved various icons.
Fixed bug with riders leaving event early, when also being a group leader.
Fixed bug with saving settings when in a negative virtual gear.
Fixed bug with code-signing indieVelo application.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.

Make virtual shifting in that way that I can used Zwift Click or Zwift Play,like have some other platform…
Cannot ride and looking those key on laptop for shifting,its annoying!!!