The latest indieVelo update, v0.3.16, released October 21st, 2024, installs rock-solid infrastructure that Just Works!
This week’s release of indieVelo (see below for full details) continues the work from last week, ensuring that indieVelo is ready to scale up over the coming weeks, months, and years ahead.
With nearly 40,000 riders already signed up while still in beta, it is essential to continue focusing on having rock-solid infrastructure that, from a rider’s perspective, Just Works™. That means taking the time and effort to architect everything properly to high-quality standards.
The key to success is having both the capacity to smoothly handle everything as more and more people continue to discover and enjoy riding on indieVelo and the infrastructure required to quickly identify and fix problems seamlessly to avoid any disruption, maintaining 24×7 service throughout.
Here’s how to get indieVelo on your AppleTV!
1) Anyone with access to indieVelo on iOS (iPhone/iPad) should now automatically be able to access the AppleTV version too. Simply download TestFlight from the AppStore on your AppleTV, and indieVelo should be there waiting for you to run.
2) Anyone who is a member of the indieVelo Founders Club but doesn’t have access to the Apple versions of indieVelo can email: help@indievelo.com with the email address they use in the AppStore and will receive instructions.
3) Anyone not yet an indieVelo Founders Club member should click here to join, then email me as above.
This all means that this week’s release doesn’t actually need any changes to the client software that runs on your devices—the upgrade process has already happened on the servers and automatically applies to everyone without you needing to do anything.
The next release will focus back on the client and the infrastructure that committed athletes like you need to get the most from your training and racing.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from
https://wiki.indievelo.com/docs/apple-mac-ble-permissions/
to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, then you shouldn’t have to do anything to get the new version, as indieVelo will just self-update the next time you start it up. If you find any problems however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
The full patch notes are below!
“Please keep your suggestions coming for what you would like to see. Your continued support and encouragement are hugely appreciated, and I can’t wait to build the future of virtual sport together with you!”
George Gilbert
Patch Notes – v0.3.16 – Key changes from the last version:
- Added further server capacity.
- Added different server types.
- Added lots more teams and custom event brandings.
- Improved server error reporting.
- Improved server logging.
- Improved server API infrastructure.
- Improved build infrastructure.
- Improved installer infrastructure.
- Improved website infrastructure.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.

It occurred to me today it might be nice to have a banked velodrome. Perhaps 6 or 8 lanes each with its own elevation profile with the ability to swap lanes. Realistic track racing would be amazing! At least it would if I was fitter!