The latest indieVelo update, V0.2.53, released on June 10, introduces a fully configurable and customizable User Interface (UI).
indieVelo now has a fully configurable User Interface (UI).
One of the most consistently requested features for indieVelo is the functionality to change what and where various metrics are displayed when riding. This week’s release (see below for full details) allows you to choose from around 50 parameters to display on the screen in about 20 separate locations.
Options for the data to display include:
- Basics: Power, Heart Rate, Cadence, etc.
- Stats: Averages, Maximums, Normalized Power, etc.
- Advanced: Torque, Left/Right Balance, Smoothness, etc.
- Physics: Draft Strength, Brake Strength, Energy etc.
- Routes: Laps done / to do, Distance to rider ahead / behind, etc.
- Events: Position, Group Number, Distance to finish/next sprint etc.
- Environmentals: Altitude, Slope, Windspeed, etc.
- Miscellaneous: Wall-clock time, Team Name, etc.
This all means that indieVelo, like your IRL bike computer, can now be set up to be exactly how you want it, showing whatever data you need for your training wherever and whenever you want to see it.
Further, now that the infrastructure to do this has been implemented, adding more data and more locations is relatively easy—if there’s anything else you would like to see configurable, please just let the developer know.
Here’s how to get indieVelo on your AppleTV!
1) Anyone with access to indieVelo on iOS (iPhone/iPad) should now automatically be able to access the AppleTV version too. Simply download TestFlight from the AppStore on your AppleTV, and indieVelo should be there waiting for you to run.
2) Anyone who is a member of the indieVelo Founders Club but doesn’t have access to the Apple versions of indieVelo can email: help@indievelo.com with the email address they use in the AppStore and will receive instructions.
3) Anyone not yet an indieVelo Founders Club member should click here to join, then email me as above.
As usual, the release also contains a wide range of other additions, improvements, and fixes. These include a couple of new marathon routes (literally, at precisely 26.2 miles / 42.2 km!), better device connectivity, more languages supported (now up to 17 in total), streamlined processes, and continuing improvements in the behind-the-scenes infrastructure needed to keep everything running smoothly.
Please note, however, that with the network infrastructure changes, if you use a firewall or anti-virus scanner on your computer, you may need to add indieVelo as a permitted application and/or enable access to UDP Port 7777 and TCP Port 7777.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from https://wiki.indievelo.com/docs/apple-mac-ble-permissions/ to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
“Please do keep your suggestions coming for what to do next. With 100% of the indieVelo roadmap determined by what you want to see, it is your thoughts and ideas that are truly defining the future of virtual sport.”
George Gilbert
Patch Notes – V0.2.53 – Key changes from the last version:
- Added configurable UI.
- Added 2 new challenging marathon routes.
- Added support for ANT+ Bike Speed sensors (non-competitive riding only).
- Added indieVelo unique rider ID to racing licence menu.
- Added Czech, Malay, and Chinese (Traditional) translations.
- Added link to indieVeloHub for online team management of join requests.
- Added lots of new teams and custom event brandings.
- Improved bot AI for short events.
- Improved translations for all supported languages.
- Improved support for rapid sequential text messages in custom workouts.
- Improved allocation of bots to teams in TTTs.
- Improved allocation of team kit to mixed bot/human teams.
- Improved spectating of TTTs.
- Improved memory usage on Apple TV.
- Improved frame rate on Apple TV.
- Improved infrastructure for skinning.
- Improved infrastructure for linking with 3rd party training sites.
- Improved infrastructure for uploading FIT files.
- Improved infrastructure for downloading workouts.
- Fixed bug with exporting results with non-ASCII characters on Macs.
- Fixed bug with virtual gearing highlighting when using mouse/touch screen.
- Fixed bug with disconnecting while in the middle of a U-Turn.
- Fixed bug with translations not applying to the OK button on the translations menu!
- Fixed bug with events with no locations.
- Fixed bug with Team Managers spectating other teams.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
