The latest indieVelo update V0.2.40 released March 11, 2024, enables all users to be event organizers with enhanced customization functions.
indieVelo has been designed from day one to fully support events and racing. The ability to ride together, whether competitively or non-competitively, isn’t an add-on but an essential part of what makes online cycling so unique. Being part of indieVelo’s DNA means that indieVelo uniquely allows anyone, at any time, to create their own completely flexible and customizable events easily. Your events run your way.
This week’s release (see below for full details) brings even more configuration options for you to choose from, so you can put on whatever events you want, whenever you want.
Key headlines include:
Finish Locations: indieVelo now allows you to put the finish location for an event wherever you want. Initially, users configure this by selecting a route and a distance. Then, indieVelo will dynamically create a new arch in the appropriate location (or re-use an existing one if nearby).
It means you can place a finish at any point – at the top of a climb, the bottom, or downhill a third of the way. Whatever, it’s entirely up to you. Further, the new arch will work the same way as any other – so, for example, in a points race, you can assign a configurable number of points to give out to each of the riders.
Custom Event Branding: indieVelo now supports dynamic branding of your event. All you need to do is send me the artwork for your event, and (after common-sense check for appropriateness!) it will be immediately available as an option for you to select in-game for any of your events. Initially, this will be for arches only, but in due course, it will expand to cover roadside barriers, flags, and other in-game branding to help make your event uniquely yours.
As always, there’s a vast number of other additions, improvements, and fixes in the release, covering hardware compatibility, bot AI, in-game event information, workouts, performance, group rides, camera positioning, and the usual constant improvements to the background infrastructure that keeps everything running smoothly.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from https://wiki.indievelo.com/docs/apple-mac-ble-permissions/ to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
“Please do keep your suggestions and further thoughts coming – all the additions, improvements and fixes that you see each and every week, all come from your ideas. With a 100% community-led roadmap, I can’t wait to see what you come up with for next week!”
George Gilbert
Patch Notes – V0.2.40 – Key changes from the last version:
Added ability to customise the position of the finish on any event.
Added ability to select branding to use during custom events.
Added ability to view distance left to go on arches in custom events.
Added support for Virtufit trainers.
Added support for gear display and tactical position selection on more trainers.
Added lots more teams & event brandings.
Improved bot AI to better preserve energy during points races.
Improved bot AI to not sprint if safe in elimination races.
Improved handling of workouts which don’t have a name.
Improved event details menu to show event durations where relevant.
Improved performance when drawing routes on maps.
Improved performance when drawing terrain when in the main world.
Improved performance when drawing workout / performance graphs.
Improved memory usage and performance when writing out FIT files.
Improved server memory management.
Improved memory heap fragmentation.
Improved API.
Fixed bug with network layer sometimes not processing messages.
Fixed bug with group workouts synchronised from TrainingPeaks / intervals icu.
Fixed bug with colours displayed for workouts.
Fixed bug with rounding errors in group ride rubberband strength.
Fixed bug with lap bell ringing on point-to-point events.
Fixed bug with camera view not reverting after very long glances.
Fixed bug with position of sprint location icons in route profiles.
Fixed bug with memory leak when doing multiple rides in same session.
Fixed bug with how web request errors are handled.
Fixed various minor typos throughout.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
