The latest indieVelo update V0.2.31 released January 8, 2024, includes a new world with a 1000m climb, more routes, and better graphics!
This week’s release focuses on the Number One Most Requested Feature – New Roads. As well as adding more tarmac, you’ll discover other highly requested features, including a 1000m climb, numerous new routes, a new graphics palette, and space for even more roads and routes in the future.
It’s what you can’t see that’s arguably more important. In keeping with indieVelo’s mission to drive the development of new technology, there’s seamless integration of both worlds with each other.
That means that despite being completely separate under the covers, you can see one world in the distance from the other and ride continuously without any interruption from one to the other and back again.
This design and architecture now allow for much larger-scale development in the future by linking multiple worlds together for massive rides and races that span hundreds of kilometers but never use the same road twice.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from https://wiki.indievelo.com/docs/apple-mac-ble-permissions/ to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
“Thank you all again for your suggestions – please do keep them coming!”
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.31 – Key changes from the last version:
- Added entire new world, with 1000m climb and multiple routes.
- Added ability to view different worlds from within each other.
- Added ability to seamlessly ride between different worlds.
- Added ability to have routes that cross multiple different worlds.
- Added multiple new event brandings.
- Improved build size of core components.
- Improved draw distance.
- Improved performance across all platforms.
- Improved world creation tooling.
- Improved road layout tooling.
- Improved disallowed word filter.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
