indieVelo—”Drome to Dome Direct Lap” Route Details

indieVelo's Drome to Dome Direct Lap route is 22.8 km (14.12 miles) with 460 m (1509 feet) of elevation-VLOdrome to the mountain top finish, again and again.

indieVelo Drome to Dome Direct Lap
Courtesy of Beta-tester Luciano Pollastri!

Route Description

indieVelo Drome to Dome Direct Lap Route Basics

The Drome to Dome Direct Lap route is simply the Drome to Dome twice but with a quick spin around the mountaintop and a return trip to the Drome in the middle.

The race kicks off with a half lap on the VLOdrome, followed by a thrilling descent down the velodrome hill to the coastal road. This is a strategic point to stay in the peloton, as launching an attack here might not be fruitful due to the numerous sharp bends on the descent that require frequent braking.

You might see some attacks on the very flat coastal road, particularly in windy conditions, but with a challenging climb to come, they are rarely decisive moves. 

You turn inland toward South Lake at 2.5 km (1.55 miles). On The Island, anytime you turn inland from the coast, you will encounter foothills or proper hill climbing, but this road is the most forgiving and flat as you skirt the southwest corner of South Lake. Your climb begins in earnest at 3.6 km (2.23 miles) with a left turn into a 12% pitch on your way up to the Dome. 

This climb’s first 1.4 km (0.87 miles) is undulating, including a short descending section, so it favors riders who make the best gear selection choices and anticipate them well. The remainder of the climb is far steadier, between 5% and 7%, and fast enough to pace steadily in the group draft.

The next important racing feature on this course is at 6.9 km (4.29 miles) when you approach the Dome summit, but you first have to overcome the 150 m (492 feet) ramp climb, which touches 17%. Punchy racers who saved energy on the climb can use this steep but short climb to attack. 

As you pass the banner, your 7.2 km (4.47 miles) lead-in is complete, and your only lap of the course has begun, starting with a spin around the ring road on the mountain summit.

As you descend the mountain along the only road, you’ll have an excellent opportunity to recover using a supertuck by freewheeling once your avatar is going faster than ~53 kph (32.9 mph). You will follow the same path you rode from the velodrome to return there. You’ll begin the velodrome hill climb at 14 km (8.7 miles). This climb touches only 4% briefly and is draftable for the entire distance.

You’ll only lap the velodrome once, and halfway, you’ll pass a banner with 7.1 km (4.41 miles) to go. It is your race’s starting point, so you’ll have seen the rest of the route from here. This time, you’ll finish just as you crest the Dome summit after that 17% ramp climb to the top.

Route Profile

Drome to Dome Direct Lap 3D profile
Drome to Dome Direct Lap 2D Profile

Route details and description courtesy of Beta-tester Rob Miller!

Check out the indieVelo-Route Descriptions page for more useful recon information.

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