The latest indieVelo update, v0.3.5, released August 5th, 2024, adds support for 100,000 concurrent riders and multiple-monitor setups.
This week’s release of indieVelo (see below for full details) focuses on increasing the scale of both indieVelo’s servers and displays. Headlines include:
Concurrent Riders: indieVelo now supports having over one hundred thousand concurrent (simultaneously logged in) riders. The upgrade means that indieVelo now has the technology to handle more riders than have ever been seen on all the other platforms put together, making the indieVelo engine ideally suited to power the future of online cycling.
Multi-Monitor Support: indieVelo now supports multiple-monitor setups, enabling you to create fully immersive displays. Using the new options available on the “Graphics Settings” menu, you can now configure any additional monitors connected to your device to display left, right, and/or rear views. This obviously works best in 1st / 2nd / 3rd person camera mode, and if you have projectors hooked up around your bike, it will give you a seamless full 360-degree view of the world as you ride.
Here’s how to get indieVelo on your AppleTV!
1) Anyone with access to indieVelo on iOS (iPhone/iPad) should now automatically be able to access the AppleTV version too. Simply download TestFlight from the AppStore on your AppleTV, and indieVelo should be there waiting for you to run.
2) Anyone who is a member of the indieVelo Founders Club but doesn’t have access to the Apple versions of indieVelo can email: help@indievelo.com with the email address they use in the AppStore and will receive instructions.
3) Anyone not yet an indieVelo Founders Club member should click here to join, then email me as above.
As usual, there is also a wide range of other additions, improvements, and fixes, including new mini-map options, support for using an Elite Rizer for tactical positioning/junction selection, improved bot AI, and new monthly challenges for August.
Note for Mac Bluetooth users: If you find that the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from
https://wiki.indievelo.com/docs/apple-mac-ble-permissions/
to first completely remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, then you shouldn’t have to do anything to get the new version, as indieVelo will just self-update the next time you start it up. If you find any problems however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
The full patch notes are below!
“Once again, thank you for your ideas, suggestions, and feedback. Every comment is hugely appreciated and makes a real difference to what happens in each release to keep defining the future of virtual sport.”
George Gilbert
Patch Notes – v0.3.5 – Key changes from the last version:
- Added support for 100,000+ concurrent riders.
- Added support for multiple monitors for more immersive displays.
- Added two new custom north facing minimap camera positions.
- Added support for tactical positioning/junction selection with Elite Rizer.
- Added new monthly challenges for August.
- Added lots more custom team kits and event banners.
- Improved bot AI in long-duration events.
- Improved performance throughout.
- Improved efficiency of API and database access.
- Improved memory heap fragmentation throughout.
- Fixed bug with initialization of workout zone histograms.
- Fixed bug with rounding of displayed distance values for events.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
