The latest indieVelo update V0.2.23 released November 13, 2023, adds automatic custom results credibility controls, new routes, and a helpful message for Mac users.
As indieVelo continues to grow rapidly – nearly quadrupling in size in just the last few months – it is crucial to maintain focus on why it exists in the first place. indieVelo’s core mission is to define the future of virtual sport, innovating the new technologies required for credible competition.
Ensuring accurate, believable, and verifiable results is at the heart of that and is directly analogous to real-world security – it isn’t something that can be bolted on retrospectively, no matter how hard anyone tries. By analogy, nobody would seriously even consider attempting to build Fort Knox by adding some locks to an existing building made for a completely different purpose – the layout of every wall in every room, and every piece of design and construction material of every part, right from day one needs to be thought through carefully and assembled with the end goal in mind.
For indieVelo, much of this necessary design and construction work has happened silently in the background as part of its very DNA – each release building the core architecture from the ground up required for credibility in online cycling. However, This week’s release (see below for full details) marks a significant step forward for the sport by making some of these features available for everyone to use in their own custom events. These features will be slowly rolled out over the coming weeks and months ahead, starting with:
- The ability to automatically limit entrants to events based on their equipment.
- The option for event organizers to enable immediate and automatic removal of riders who fail real-time and fully automated performance verification checks during events.
This last point, in particular, is essential to credible racing – those who choose to cheat should not spoil the enjoyment of racing for everyone else. Live monitoring and removal of riders while an event is still in progress is a vital part of ensuring that the results you see are results you can trust.
In addition, this week’s release also contains two other significant new features:
“Hot” events. A new way of identifying popular events to ride with others. The number of signups to an event often doesn’t predict how many will actually ride, so indieVelo now uses a combination of factors (including signups) to highlight events that others have shown an interest in automatically and are therefore likely to have high numbers of people for you to ride with.
Handcycles. Thanks to Eric Hill and Project Echelon Racing, indieVelo now includes handcycles as a new choice for avatar customization. It is an essential first step towards the inclusion of all athletes so that everyone can benefit from the technical improvements indieVelo is bringing to the sport.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
Note for Mac Bluetooth users. If you find that Bluetooth has stopped working for you, and the Bluetooth icon on the pairing screen has turned red, please follow the instructions linked from https://wiki.indievelo.com/docs/apple-mac-ble-permissions/ to first remove, and then re-add, permission for indieVelo to use the Mac Bluetooth connection.
“As always, there’s also a wide range of other additions, improvements, and fixes in the release, including two new courses and improved support for various different smart trainers. Thank you again for your continued support and suggestions for future development – it’s been truly inspiring to see everyone helping build the future of online cycling together.“
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.23 – Key changes from last version:
- Added event entry restriction tiers for easier selection by event organizers.
- Added option to automatically remove riders failing performance verification checks.
- Added “shield” icon to more clearly highlight events with entry restrictions.
- Added “hot” icon to more clearly highlight popular events.
- Added the number of signups to each event in the event organizer’s dashboard.
- Added handcycles.
- Added 2 new courses (“Drome to Dome Direct” / “Drome to Dome Direct Lap”).
- Added support for ThinkRider trainers.
- Added lots more teams.
- Improved support for older Tacx trainers.
- Improved display of avatar customization options when not on a team.
- Improved energy usage performance verification checks.
- Improved heart rate performance verification checks.
- Fixed bug with viewing more than 100 past events as an organiser.
- Fixed bug with multiple servers sometimes running the same event.
- Fixed bug with riders sometimes being given a zero rating after an event.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
