The latest indieVelo update V0.2.19 released October 16, 2023, adds broader Workout functionality and requested Custom Workout Folders.
Winter is coming (in the Northern Hemisphere). As the number of riders on indieVelo continues to rapidly increase, with the change in seasons, there’s also been a significant increase in the number of people making suggestions for ways to make doing workouts even better on indieVelo.
Therefore, this week’s release (see below for full details) primarily focuses on your suggestions in this area. It includes one of the most requested features – the ability to group your custom workouts into folders – while reducing the loading time when there are large numbers of custom workouts and broader compatibility with 3rd party workouts imported from elsewhere.
Along with these is the usual host of other improvements and bug fixes, mainly focused on ensuring indieVelo remains completely stable as we scale up the number of people riding. Thank you all again for your continued support and suggestions. Over the next week, I’ll be continuing to focus on workouts and underlying infrastructure, so if you have any further ideas for what you’d like to see, please do let me know, and I’ll take a look at how best to fold as many as possible into the next release.
Do you want to steepen your indieVelo learning curve? Check out our How-to-Guides page for details!
If all has gone well, you shouldn’t have to do anything to get the new version, as indieVelo will self-update the next time you start it up. If you find any problems, however, instructions on how to manually update are on the website: https://wiki.indievelo.com/docs/updates
Please note that, depending on when you installed indieVelo, you may see a warning message recommending that you update the installer/launcher to the latest version. If you see this, download it again from https://indievelo.com/downloads, and the update will automatically apply. The entire process typically takes a minute or two, often much less.
The full patch notes are below!
“Again, Thank you for your continued support and encouragement – it’s hugely appreciated. As ever, please do let me know your thoughts and suggestions for how to keep improving.“
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.19 – Key changes from last version:
- Added ability to view custom workouts grouped by folder.
- Added lots more teams.
- Improved parsing of ZWO workout files in non-standard formats.
- Improved handling of workout files containing no workout data.
- Improved performance of drawing workout graphs.
- Improved underlying workout infrastructure to make it more extensible.
- Improved visibility of when you’re on a break.
- Improved visibility of in-game icons.
- Improved initial event ranking estimate for new riders in first race.
- Improved support for older Wahoo trainers.
- Improved camera broadcast mode access permissions.
- Improved start-up time.
- Improved resilience of server to any errors.
- Improved pacing of API requests to better spread webserver load.
- Improved server performance when creating FIT files.
- Improved handling of file access permissions problems.
- Improved diagnostics logging.
- Improved client-server networking infrastructure.
- Improved client memory usage.
- Improved server memory fragmentation.
- Fixed bug which could cause riders to sometimes appear to judder sideways.
- Fixed bug with rider positioning when colliding at very low speeds.
- Fixed bug which caused a small amount of memory to leak.
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
