The latest update V0.2.2 released June 19, 2023, highlights the expansion of teams and custom team kits to the rapidly evolving platform.
There are now over 30 teams riding in indieVelo, from well established esports regulars such as DIRT, KISS, ATP, NeXT, CVC, Coalition, Socks4Watts, Saris etc through to many local real-world clubs who are now able to ride online in their own team kit. Add your own team into indieVelo by following the simple steps in the online documentation:
If all has gone well, then you shouldn’t have to do anything to get the new version, as indieVelo will just self-update the next time you start it up.
If you find any problems however, instructions on how to manually update are on the website:
https://wiki.indievelo.com/docs/updates
The full patch notes are below!
“100% of indieVelo’s roadmap is decided by the community, so please do keep your ideas coming for what you would like to see and how you would like indieVelo to continue to grow and develop, so that they can be included in future releases. Many thanks again for your continued support!”
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.2 – Key changes from last version:
Added initial trial group of new teams & their custom team kits.
Added team names to event results sheets & event history pages.
Added a rider’s currently active team to their publicly viewable profile.
Added hotkeys for moving the camera between different groups of riders when in an event (Shift+PgUp/PgDn).
Added support for ultrawide 21:9 full-screen resolutions.
Added support for TICKR X Heart Rate Monitors over BLE.
Added support for Xiaomi Heart Rate Monitors over BLE.
Added support for 4iiii Powermeters over BLE.
Added indicator of membership of indieVelo Founders Club in The Hub.
Added Basque Country flag for use on rider profiles.
Improved virtual gearing to simulate even larger gears.
Improved in-game chat to be visible when viewing another rider.
Improved resilience of ANT+ library when running under heavy load.
Improved bandwidth usage between indieVelo and smart trainers.
Improved The Hub display of the number of laps in each event.
Improved alignment of various UI elements.
Improved logging of ERG mode state.
Improved disallowed words filter.
Fixed bug with flickering power data values for Stages SB20 over BLE.
Fixed bug with some riders appearing to accelerate too quickly when starting a race.
Fixed bug with gap sizes between riders when in a crowded start pen.
Fixed bug with rider effort indicator sometimes not being visible.
Fixed bug with sunrise/set ambient colours showing through cloud cover.
Fixed bug with avatar customisation default values for team kits.
Fixed bug with returning to the previous menu after viewing a rider profile.
Fixed bug with timescale shown on workout graphs not scaling with screen resolution.
Fixed bug with ride summary screen always indicating it is an unranked event.
Fixed bug with total elevation shown in Strava not always matching actual value.
Fixed bug with 4k resolution not using standard 3840×2160 size.
For more interesting happenings, check out indieVelo-News & Features!
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
