The latest indieVelo update released June 12, 2023 introduces Team Management functionality to the rapidly evolving platform.
Introducing Team Management functionality – in particular the ability for:
- Team Managers to self-manage their own teams.
- Everyone else to self-manage which team to ride for.
- Members of the Founders Club to wear their team kit in-game.
See the the indieVelo online documentation for more details: https://wiki.indievelo.com/docs/organise-your-own-team/
If all has gone well, then you shouldn’t have to do anything to get the new version, as indieVelo will just self-update the next time you start it up.
If you find any problems however, instructions on how to manually update are on the website:
https://wiki.indievelo.com/docs/updates
The full patch notes are below!
“There’s a lot more work to do to get Teams fully integrated into indieVelo, but this release is an important first step towards our shared long term vision for online cycling.
With 100% of the roadmap decided by the community, please do let me have your initial thoughts and feedback so that this can be included into the next release. I really appreciate your comments and look forward to seeing what we can create together.”
indieVelo founder Dr. George Gilbert
Patch Notes – V0.2.1 – Key changes from last version:
Added the ability for Team Managers to self-manage membership of their own teams by adding or removing people from an in-game dashboard.
Added the ability for anyone to self-manage which team to ride for (from any they’ve been added to).
Added the ability for members of the indieVelo Founders Club to wear the in-game team kit for their teams.
Added the members of the indieVelo Founders Club to the in-game credits.
Added a warning and help on the Apple Mac pairing screen if permission for indieVelo to use the computer’s Bluetooth connection hasn’t been given.
Added keyboard shortcuts for changing the focus of who the camera is viewing (END:race leader, PgUp:rider ahead, PgDn:rider behind, HOME:self).
Added various audio cues when doing workouts (for example, alerting you if you are not in a workout target power/cadence range).
Added a brand new route: “Loched and Loaded” – 12.5km long with 310m climbing around both lakes and up the switchbacks.
Improved smoothness of drone camera rotation.
Improved performance when in The Hub.
Improved performance of BLE device scanning on Mac.
Improved resilience to temporary hardware errors when pairing over BLE.
Improved avatar knee position/angle when pedalling.
Improved visibility of any events that have been configured with no bots, no matchmaking and no ranking by labelling them as group rides.
Improved calculation of minimum permitted weight that can be configured in a riders profile to take account of their height / BMI.
Improved labelling of unranked events in event descriptions.
Improved naming of graphics quality settings.
Improved disallowed words filter.
Improved various bits of documentation throughout & on the website.
Fixed a bug that prevented indieVelo from starting when using OneDrive to host shared game data folders.
Fixed a bug that sometimes showed event bib numbers out of numerical order on the start list.
For more interesting information, check out indieVelo-News & Features!
Semi-retired after more than 20 years as the owner and director of a private Orthopedic Physical Therapy practice, Chris now enjoys the freedom to dedicate himself to his passions—virtual cycling and writing.
Driven to give back to the sport that has enriched his life with countless experiences and relationships, he founded a non-profit organization, TheDIRTDadFund. In the summer of 2022, he rode 3,900 miles from San Francisco to his “Gain Cave” on Long Island, New York, raising support for his charity.
His passion for cycling shines through in his writing, which has been featured in prominent publications like Cycling Weekly, Cycling News, road.cc, Zwift Insider, Endurance.biz, and Bicycling. In 2024, he was on-site in Abu Dhabi, covering the first live, in-person UCI Cycling Esports World Championship.
His contributions to cycling esports have not gone unnoticed, with his work cited in multiple research papers exploring this evolving discipline. He sits alongside esteemed esports scientists as a member of the Virtual Sports Research Network and contributes to groundbreaking research exploring the new frontier of virtual physical sport. Chris co-hosts The Virtual Velo Podcast, too.
